But if you stop to look around, you’ll notice the attention that’s been paid to the animation and set-dressing. Rift Apart moves fast, and so do protagonists Ratchet and Rivet, especially when gliding around massive planets on jet-boots or grinding across city-spanning networks of rails. As a result, playing for too long feels like the video game equivalent of eating an entire packet of Haribo at once, or reading a book written entirely in all-caps. There’s not a great deal of downtime between all the fighting and immense action set pieces – one of the only relatively chill spaces in this game is a Mos Eisley-style bar, which itself is filled with dancing, chattering aliens and adjacent to a battle arena. Everything you do showers you with sensory feedback.
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